Posts From 2017
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- December 2017
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(2017-12-05) Meanwhile launching on Steam on January 17th5 comments (latest 2018-01-16)
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(2017-12-04) Zarf life updates2 comments (latest 16 hours later)
- October 2017
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(2017-10-09) Thaumistry: design ruminations6 comments (latest 3 hours later)
- September 2017
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(2017-09-17) Meanwhile: now in development for Mac and Windows
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(2017-09-10) Aporia: design ruminations2 comments (latest 3 hours later)
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(2017-09-01) Late Mysterium news roundup2 comments (latest 5 days later)
- August 2017
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(2017-08-30) Your load is too heavy: Zork deep reading11 comments (latest 2018-07-15)
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(2017-08-28) Using SkiaSharp in Unity14 comments (latest 2022-04-29)
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(2017-08-27) System's Twilight emulator packages7 comments (latest 2020-09-27)
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(2017-08-25) Two-word parser, 1966 AD2 comments (latest 2 days later)
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(2017-08-24) Eclipse report1 comment (23 hours later)
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(2017-08-14) System's Twilight design notes from 19941 comment (2 hours later)
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(2017-08-01) Nouns: a new tiny Twine game
- July 2017
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(2017-07-10) On the centralization of IF services1 comment (6 days later)
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(2017-07-02) Hadean Lands and Leadlight Gamma bundle sale
- June 2017
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(2017-06-19) Tough mobile puzzle games2 comments (latest 1 day later)
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(2017-06-18) The combat-free environmental-survival MMORPG10 comments (latest 8 days later)
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(2017-06-04) Rime: design ruminations
- May 2017
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(2017-05-27) I'm shifting my bloggery to blog.zarfhome.com1 comment (1 day later)
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(2017-05-22) Hadean Lands release 2.1.0
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(2017-05-15) The history of Glk!
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(2017-05-09) Making navigation work2 comments (latest 3 hours later)
- February 2017
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(2017-02-25) IFTF's Adoptable Technology Archive
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(2017-02-12) Text in spaaaace: FTL, Out There, Voyageur9 comments (latest 2 days later)
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(2017-02-06) My Secret Hideout: now available on Itch.IO
- January 2017
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(2017-01-11) More 2017 IGF nominees1 comment (11 hours later)
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(2017-01-09) 2017 IGF nominees: my comments