Zarf Updates

Interactive fiction, narrative in games, and so on

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Andrew Plotkin

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Tag: puzzles (31)

  • (2025-04-15) Whence metroidvania
  • (2024-08-10) The Tic-Tac-Toe Mysteries of Xerloc O'Xolmes
  • (2024-07-08) One Riven puzzle considered
  • (2024-06-06) Lorelei: ruminations
  • (2022-10-04) Recent puzzly games: we love The Witness
  • (2022-04-10) Puzzle dossiers and boxes, 2022
  • (2021-06-30) Daedalian Depths
  • (2020-11-24) Puzzle games of the year: my favorites
  • (2020-11-23) A shut-in-year's worth of puzzle games
  • (2019-11-30) The Adventure of the London Waterworks
  • (2017-09-10) Aporia: design ruminations
  • (2017-08-27) System's Twilight emulator packages
  • (2017-08-14) System's Twilight design notes from 1994
  • (2017-06-19) Tough mobile puzzle games
  • (2016-12-07) Quern: Undying Thoughts: design ruminations
  • (2016-09-08) My Obduction nonreview
  • (2016-07-27) Point-of-view in The Witness: design ruminations
  • (2016-07-17) Soma: meanderings by a wuss
  • (2015-11-11) The Room 3: design ruminations
  • (2015-03-26) Designing alchemy in a puzzle game
  • (2014-12-27) The Talos Principle: design ruminations
  • (2014-04-27) Raetikon, Fract
  • (2013-11-19) Emergent gameplay vs whatever the other kind is
  • (2012-10-24) Kairo, quick comments
  • (2011-01-22) Puzzle structure in 2015
  • (2010-05-05) Aliens built the pyramids and all I got was this lovely translation puzzle
  • (2009-10-08) System's Twilight turns fifteen
  • (2009-09-22) The longest day of the year
  • (2009-02-04) How to destroy hope
  • (2008-11-22) One more past blast: Enigma
  • (2008-11-06) Grim Fandango puzzle design document

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