Zarf Updates

Interactive fiction, narrative in games, and so on

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Andrew Plotkin

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Tag: design (25)

  • (2023-07-01) An Adventure walkthrough, with bugs
  • (2021-09-19) A plenitude of alchemical domains
  • (2021-02-14) Unwinnability and Wishbringer
  • (2020-11-24) Puzzle games of the year: my favorites
  • (2020-11-23) A shut-in-year's worth of puzzle games
  • (2019-01-24) Prince of Persia (2008) -- legacy?
  • (2018-12-28) "And tomorrow will be beyond imagining."
  • (2018-04-16) Missing moments in games
  • (2017-08-30) Your load is too heavy: Zork deep reading
  • (2017-08-14) System's Twilight design notes from 1994
  • (2017-06-18) The combat-free environmental-survival MMORPG
  • (2017-05-09) Making navigation work
  • (2015-04-05) Various world models in IF
  • (2015-03-26) Designing alchemy in a puzzle game
  • (2013-11-19) Emergent gameplay vs whatever the other kind is
  • (2011-12-05) One year of this project, and the ways of puzzle explorability
  • (2011-11-01) Halloween and progress report
  • (2011-04-07) Inevitably I am drawn into the games-and-art thing
  • (2011-03-23) Life Flashes By
  • (2011-03-01) The IF Theory Reader
  • (2011-02-09) Desktop Dungeons and tiny UI hangnails
  • (2011-01-22) Puzzle structure in 2015
  • (2011-01-19) How to write a touchscreen adventure game
  • (2010-12-09) What IF is harder and easier than
  • (2008-02-06) Games that don't exist

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