Tag: design (26)
- (2024-07-08) One Riven puzzle considered
- (2023-07-01) An Adventure walkthrough, with bugs
- (2021-09-19) A plenitude of alchemical domains
- (2021-02-14) Unwinnability and Wishbringer
- (2020-11-24) Puzzle games of the year: my favorites
- (2020-11-23) A shut-in-year's worth of puzzle games
- (2019-01-24) Prince of Persia (2008) -- legacy?
- (2018-12-28) "And tomorrow will be beyond imagining."
- (2018-04-16) Missing moments in games
- (2017-08-30) Your load is too heavy: Zork deep reading
- (2017-08-14) System's Twilight design notes from 1994
- (2017-06-18) The combat-free environmental-survival MMORPG
- (2017-05-09) Making navigation work
- (2015-04-05) Various world models in IF
- (2015-03-26) Designing alchemy in a puzzle game
- (2013-11-19) Emergent gameplay vs whatever the other kind is
- (2011-12-05) One year of this project, and the ways of puzzle explorability
- (2011-11-01) Halloween and progress report
- (2011-04-07) Inevitably I am drawn into the games-and-art thing
- (2011-03-23) Life Flashes By
- (2011-03-01) The IF Theory Reader
- (2011-02-09) Desktop Dungeons and tiny UI hangnails
- (2011-01-22) Puzzle structure in 2015
- (2011-01-19) How to write a touchscreen adventure game
- (2010-12-09) What IF is harder and easier than
- (2008-02-06) Games that don't exist