Tag: ruminations (32)
- (2024-09-18) The Crimson Diamond: design ruminations
- (2024-08-03) Nobody Wants to Die: ruminations
- (2024-07-08) One Riven puzzle considered
- (2024-07-02) Replaying Riven
- (2024-06-15) Indika: ruminations
- (2024-06-06) Lorelei: ruminations
- (2023-10-11) Summer game wowzers: ruminations
- (2023-06-01) Firmament: design and business ruminations
- (2023-01-29) Colossal Cave (2023)
- (2022-10-08) Immortality
- (2021-11-19) Slice of Sea
- (2021-10-19) The apprehension of the Outer Wilds
- (2021-08-29) Myst (2020)
- (2021-08-08) Design ruminations: Subverting the ending
- (2021-06-30) Daedalian Depths
- (2021-06-25) Narrative structure for dogs
- (2020-02-06) Kentucky Route Zero: quick thoughts
- (2019-05-23) Heaven's Vault: design ruminations
- (2018-01-03) Tacoma: design ruminations
- (2017-09-10) Aporia: design ruminations
- (2017-06-04) Rime: design ruminations
- (2017-02-12) Text in spaaaace: FTL, Out There, Voyageur
- (2016-12-07) Quern: Undying Thoughts: design ruminations
- (2016-07-27) Point-of-view in The Witness: design ruminations
- (2016-07-17) Soma: meanderings by a wuss
- (2015-11-11) The Room 3: design ruminations
- (2014-12-27) The Talos Principle: design ruminations
- (2014-12-07) Gone Home: design ruminations
- (2012-10-29) The Fool and His Money -- talking about the game now
- (2012-10-24) Kairo, quick comments
- (2012-05-18) Thoughts on Dear Esther
- (2011-09-03) The Night Circus