Zarf Updates

Interactive fiction, narrative in games, and so on

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Andrew Plotkin

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Tag: ruminations (25)

  • (2023-06-01) Firmament: design and business ruminations
  • (2023-01-29) Colossal Cave (2023)
  • (2022-10-08) Immortality
  • (2021-11-19) Slice of Sea
  • (2021-10-19) The apprehension of the Outer Wilds
  • (2021-08-29) Myst (2020)
  • (2021-08-08) Design ruminations: Subverting the ending
  • (2021-06-30) Daedalian Depths
  • (2021-06-25) Narrative structure for dogs
  • (2020-02-06) Kentucky Route Zero: quick thoughts
  • (2019-05-23) Heaven's Vault: design ruminations
  • (2018-01-03) Tacoma: design ruminations
  • (2017-09-10) Aporia: design ruminations
  • (2017-06-04) Rime: design ruminations
  • (2017-02-12) Text in spaaaace: FTL, Out There, Voyageur
  • (2016-12-07) Quern: Undying Thoughts: design ruminations
  • (2016-07-27) Point-of-view in The Witness: design ruminations
  • (2016-07-17) Soma: meanderings by a wuss
  • (2015-11-11) The Room 3: design ruminations
  • (2014-12-27) The Talos Principle: design ruminations
  • (2014-12-07) Gone Home: design ruminations
  • (2012-10-29) The Fool and His Money -- talking about the game now
  • (2012-10-24) Kairo, quick comments
  • (2012-05-18) Thoughts on Dear Esther
  • (2011-09-03) The Night Circus

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