Tag: infocom (37)
- (2026-05-07) Those ZIL grammar flags
- (2026-05-01) Visible Zork 3 is now available to all
- (2026-04-05) A Cornerstone interpreter and the mu machine
- (2026-04-02) The Curse of the Forgotten Adverbs
- (2026-03-17) Visible Zorker: March status report
- (2026-02-24) 1989 in context
- (2026-02-14) Visible Zorker: status report
- (2026-02-10) When is a bug not a bug?
- (2026-02-08) To fight a troll
- (2026-01-27) Chronological order
- (2026-01-26) The Visible Zorker Project (and Patreon)
- (2026-01-05) The Visible Zorker 2
- (2025-11-20) Zork is now open source
- (2025-10-09) My old Infocom transcripts
- (2025-09-04) Spotting X marks the spot
- (2025-04-15) Whence metroidvania
- (2025-03-19) The Invisiclues library
- (2025-01-14) The Visible Zorker
- (2024-01-24) The serif on the N
- (2023-11-21) All that Infocom interpreter code
- (2023-10-13) Microsoft consumes Activision; and a plea
- (2023-02-06) A treasury of Zork maps
- (2021-08-02) ZIL tidbits and Inform 6 dev news
- (2021-02-14) Unwinnability and Wishbringer
- (2020-09-12) Recent additions to my Infocom collection
- (2020-07-28) Trademarking Infocom, again, part two
- (2020-07-27) Trademarking Infocom, again, part one
- (2019-06-09) A more complete collection of Infocom sources and game files
- (2019-04-17) What is ZIL anyway?
- (2019-04-16) All of Infocom's game source code
- (2017-10-09) Thaumistry: design ruminations
- (2017-08-30) Your load is too heavy: Zork deep reading
- (2015-11-23) 4000 pages of Infocom documents
- (2015-02-28) Trinity: design ruminations
- (2014-01-07) Random historical "treasure"
- (2010-02-22) That "new" "official" Infocom web site
- (2008-09-22) Infocom sales figures

