Two years ago, I wrote:
Microsoft-the-company does not care about Infocom. But a lot of people in Microsoft must care. Microsoft is heavily populated by greying GenX nerds just like me. Folks who grew up with the first home computers and fondly remember the games of the early 1980s.
To those nerds, I direct this request:
It is time to do right by the memory of Infocom. It is time to let it go.
--Microsoft consumes Activision; and a plea, Oct 13, 2023
I am happy to say that, as of today, Microsoft did that thing.
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
--Preserving code that shaped generations: Zork I, II, and III go Open Source, Nov 20, 2025
The post is signed by Stacey Haffner (MS Open Source Programs Office) and Scott Hanselman (VP, Developer Community). I'm naming them because, as I said above, this is an effort that was pushed through by people. Companies do not do things like this blindly or out of habit. It happens when someone who cares makes an effort.
Okay, I bet you have questions. So do I!