Microsoft consumes Activision; and a plea
Friday, October 13, 2023
Comments: 61 (latest October 29)
Tagged: microsoft, activision, monopolies, infocom, history, preservation
The gavel has fallen; the cup has been stomped; pick your metaphor. Microsoft has succeeded in its almost-two-year quest to gobble up Activision.
The peculiar side effect in my corner of the world is that Microsoft now owns the dusty remains of Infocom. Microsoft owns all the classic Infocom games (except maybe Hitchhiker and Shogun). They own the rights to sell the games. They own the rights to make more Zork spinoffs.
Of course, from a corporate point of view, this means exactly nothing. Activision has kept a few Infocom games up on GOG (EDIT: and Steam). For a while they sold them for iOS, but that was too much work so they stopped. In 2009 they flirted with a casual Zork tie-in that went nowhere. None of this rates even a footnote in the Microsoft acquisition prospectus, which I imagine is six hundred pages of Candy Crush stats with an appendix mentioning WoW and CoD as "also nice to have".
But of course I'm interested in the Zork stuff. Let's follow the bouncing brogmoid!
- 1979: Infocom is founded. It enjoys a few years of wild stardom, followed by an inevitable downturn in the face of graphical games. (Plus the whole Cornerstone thing.)
- 1986: Activision acquires Infocom, saving Infocom's bacon for a couple of years.
- 1987: Activision's board replaces CEO Jim Levy, who had brought Infocom on board, with Bruce Davis.
- 1988: Davis shakes up Activision and renames it Mediagenic.
- 1989: Mediagenic/Activision shuts down Infocom as a studio. (It keeps the name alive as an adventure publishing label.)
- 1990-1991: Mediagenic is now itself sliding down the tubes.
- 1991: Bobby Kotick buys the carcass of Mediagenic. To make a quick buck, he has the Infocom library reissued, which saves his bacon. Also there's Return to Zork.
- 1992-1993: Kotick mulches the rest of Mediagenic and reorganizes it as (effectively) a new company called Activision.
- 1996: Activision reissues the Infocom games again as the Masterpieces CD-ROM. As a bonus, this includes the winners of the first IFComp, including A Change in the Weather. No complaints.
- 2008: Activision merges with Vivendi/Blizzard, forming "Activision Blizzard". Despite the name, if you look at the details it's really more like Vivendi acquiring Activision.
- 2016: Now it's "Activision Blizzard King".
- 2022: Microsoft gets a gleam in its eye. Microsoft does not offer to change its name to "Microsoft Activision".
Depending on how you count, that's three-to-five companies which have died and passed the Infocom IP on to a successor.
(And the Implementors, aka the folks who wrote the Infocom games in the first place? They never had any rights to the stuff. They were on salary. All the Infocom games were "works for hire".)
So why am I digging this up? Aside from "history is interesting", which it is.
Microsoft-the-company does not care about Infocom. But a lot of people in Microsoft must care. Microsoft is heavily populated by greying GenX nerds just like me. Folks who grew up with the first home computers and fondly remember the games of the early 1980s.
To those nerds, I direct this request:
It is time to do right by the memory of Infocom. It is time to let it go.
For twenty years, Infocom properties have existed in a foggy hinterland of "Well, Activision owns it, but... you know. You can find the stuff online." I don't just mean the games! It's also the manuals, the advertisements, the packaging, all the ephemera. It's all available, but... you know. Illegally.
This represents an enormous success of videogame history preservation -- except when you look at those links, they're all individual hobbyists who just collect stuff. (Spoiler: one of them is me.) The lucky ones maybe got an Activision guy to say "Sure, you have permission to do that" back in the mid-90s. Everyone else is just skating by on legal obscurity.
Now, Activision has never hassled fans over this stuff. Fans have been circumspect and mostly not tried to distribute the games in playable form. It's peaceable. But it's not legal, which makes life hard for real-world libraries and universities.
The top-hatted elephant in the room is of course Jason Scott, who scanned an enormous amount of Infocom trivia from Steve Meretzky's personal collection. The scans went up on the Internet Archive. (Meretzky later donated his physical collection to Stanford.) A few years later, Jason said "the heck with it" and also posted all the Infocom source code, or as much of it as has been preserved by fans, anyway.
(Ironically, that source code dump went up on Github, which is also a Microsoft acquisition...)
Anyhow. I say it is time to end this liminality and bring all this work into the legal daylight. I see two paths.
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Microsoft could place all of the Infocom intellectual property under a Creative Commons license. Again, not just the games. This needs to include all of Infocom's material: source code, manuals, maps, packaging, advertisements, newsletters. Everything that people have scanned over the years, or could scan in the future.
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Or, bolder: Microsoft could donate the Infocom copyrights to a worthy nonprofit. Naturally I put forth the Interactive Fiction Technology Foundation! But, really, there's options. I already mentioned the Internet Archive. The Video Game History Foundation does sterling work. I'm sure you can name more.
For what it's worth, if IFTF becomes the guardian of any Infocom or other historic IF material, our first order of business to discuss would be a Creative Commons release.
Just to be clear, I'm talking about copyrights and other information rights: publication, scanning. The rights of students to play games for classes. The right to make sequels and fan works.
Physical artifacts from the Infocom era are a whole 'nother story. I have no idea if any such objects still exist in Activision's basement. If they do, they should be handled by a university or a museum. (See above re Meretzky's stuff at Stanford. The MIT Museum has material donated by Dave Lebling and Mike Dornbrook.)
Right. That's my proposal. If you happen to work at Microsoft Activision Blizzard Github King, maybe pass it around a little? See if the higher-ups are amenable. My lines are open, personally or through IFTF.
Thanks!
EDIT-ADD: Monday, Oct 16
Happy Monday! This post has gotten some attention over the weekend. People did indeed pass it around. See:
- BoingBoing: "Microsoft now owns Infocom and its interaction fiction classics" (Rob Beschizza)
- HackerNews: Thread on my post
- And of course the lively comment thread below, courtesy of Mastodon discussion.
Looks like a lot of public support for the idea. Thanks!
One other comment that didn't make it into the thread, from Stefan Vogt:
What's easily forgotten in this context are the historical interpreters, which should be part of such an agreement. These used to be an even greyer area in the grey zone ballet that happened since Infocom has been shut down.
Good point! These are the Z-code interpreters (for Apple 2, C-64, etc) which Infocom bundled on their game disks. You can extract a binary off any Infocom disk image, but the (assembly) source code for these is largely lost. (One exception.) Lot of work to be done here, and the interpreters should definitely be included in any rights grant.
There's also been some cynical pushback against the idea that Microsoft would ever do anything generous. I've lightly moderated the comment thread to remove some of that. Sorry, but the world is terrible enough already. I insist on optimism about this one tiny thing.
So, as you see, the word has been passed inside Activision and Microsoft. I've made contact with some of the right people.
Now comes the frustrating part: you're going to have to wait for more news. Everybody at Activision is, no surprise, really busy this month. Not only are they figuring out a whole new corporate structure, but the next CoD game launches on Nov 10. So nothing is going to happen overnight.
I am following up as needed; the discussions will happen when they can happen.
Comments from Andrew Plotkin
Comments from Mastodon
@zarfeblong Hey @Migueldeicaza, do you happen to know of any Zork fans at Microsoft :D
@vegetarianzombie @zarfeblong not sure, but I haven’t worked there in 18 months :-)
@Migueldeicaza @vegetarianzombie @zarfeblong Andrew, if you'd like to ping me, we can have a chat.
@vegetarianzombie @zarfeblong @Migueldeicaza
I sent the call out to @shanselman.
After all he was able to get Zune support added back into Windows :-)
@adamhill @vegetarianzombie @zarfeblong @Migueldeicaza ya I own the OSPO now so I can check on this
@shanselman @adamhill @vegetarianzombie @Migueldeicaza Okay! Thanks!
@shanselman @adamhill @vegetarianzombie @zarfeblong @Migueldeicaza if you need any hands to help with this, I’m not in your org but I’m willing and happy to help out!
BTW, despite my snark in that post, it looks like the CoD franchise has brought in more money overall than the Candy Crush franchise. ($30B to $20B.) Still, a reminder that when we throw around terms like “casual” vs “AAA”, that doesn’t reflect market reality.
I wonder how big the gap between "earnings/development costs" is for CC versus CoD. One CoD shows up near the top of Wikipedia's list of "most expensive video games to develop", and there's like... 25 CoDs now.
Infocom's very definitely a rounding error compared to all the huge brands MS now owns though.
@zarfeblong I totally agree, it's time for these things to be made legally available, once and for all! Unless, that is, Microsoft wants to revise the Z-machine to add Internet connectivity opcodes so they can implement ZPA (Zork Product Activation.) ☺
@zarfeblong had to stop two different people trying to port+translate Infocom games from uploading full English text dump, source code or a playable half-translated build to our main forum
@oreolek Meanwhile, people are doing the same sort of stuff on Github and nobody’s even blinked.
@zarfeblong well yes, but there are no guarantees nobody will blink about it until 2047 and losing a repo is nothing compared to losing a forum
@oreolek Thus my post!
The tension between the practical state of affairs (folks can do practically anything) and the legal technicalities (lawyers can murder us all) has grown enormous.
@zarfeblong But how sure are you that Activision really still does own the Infocom brand? The people at infocom.xyz still use the logo, and I seem to remember that several legal entities were at some stage of acquiring the Infocom IP.
I guess Microsoft is now in a position to clear up that situation, but at the same time I fear that Infocom might have entered the legal swamp that the Amiga and several old games have been stuck in for many years now.
@vintrospektiv The trademark lapsed a long time ago, and there’s been tussling over it (including the infocom.xyz site). But I don’t think there’s any question about the copyrights.
@zarfeblong Jimmy Maher once mentioned that Infocom approached Microsoft about publishing Zork, and Bill Gates even tried to reopen that conversation after Microsoft initially turned Infocom down. https://www.filfre.net/2012/01/selling-zork/ And now, after a long and winding road, Microsoft _owns_ Zork.
@zarfeblong I would *so* love to see the old Infocom games made CCL and (more to the point) easily available without having to chase around somewhere like PirateBay or Nicotine+.
Let's be honest, who *doesn't* want to re-run _Leather Goddesses Of Phobos_ or _THHGTTG_?!
@bytebro Hitchhiker, at least, has been under the control of Douglas Adams (and his estate) since 1995-ish. The BBC has a licensed web-playable version up: http://www.bbc.co.uk/h2g2game
@ticho @zarfeblong I'll just point out that this approach already worked for 3D Movie Maker https://arstechnica.com/gadgets/2022/05/microsoft-open-sourced-the-code-for-1995s-3d-movie-maker-because-someone-asked/
@clayote @ticho @zarfeblong
That last paragraph tho:
"3D Movie Maker has one more dubious accomplishment to its name: Dialog boxes in 3D Movie Maker are the first documented appearance of Comic Sans, which was developed for Microsoft Bob but wasn't ready when that software shipped.
Comic Sans later conquered office signage everywhere thanks to its inclusion in the Windows 95 Plus! Pack, Internet Explorer, and other '90s-era Microsoft products."
@ticho @zarfeblong If they paired it with selling feelies that might just work out for them
@zarfeblong @jalefkowit Strongly agree. Also tell your sister I say hello!
@zarfeblong This is a good plea. Sierra alums are in the same position-- the designers themselves can't make games with their own characters-- and IFTF being the custodian would be an ideal outcome. Will pass along; thanks!
@zarfeblong It's not without precedent! @foone managed to get Microsoft to open source 3d movie maker.
I don't know any current microsoft employees, but I know plenty of former microsoft employees. I'll pass the word around.
@ajroach42 @zarfeblong although to be honest and fair that took nearly 20 years of asking and pleading
@zarfeblong @48kRAM one just need to ask @shanselman and say, pleeeeaaaaase?
@zarfeblong I wonder how much such an effort would be complicated by Microsoft presumably now owning the IP (software, etc.), but not the name or the logo, which appear to be currently owned by Infocom.xyz, who public ripoff Lode Runner games.
@PastaThief Yeah, I know about the trademark shenanigans, but I don’t think that will interfere with preservation, study, or community use. I wouldn’t recommend starting a new company called “Infocom” but there’s no call for that.
@zarfeblong amnesty for Altair basic pirates would also be nice https://en.wikipedia.org/wiki/An_Open_Letter_to_Hobbyists
@zarfeblong now I miss my glow-in-the-dark "stone" from Wishbringer.
If you're able to take a conservation role, please include some representation of all the "feelies." :)
@markzero We’re not really set up to handle physical artifacts, as I said. (VGHF might be.) University collections will be best for that stuff.
@zarfeblong Representation can be visual. Images of maps, copies of code books like GOG does, etc :)
@markzero Yep, I’m absolutely including scanned maps, manuals, packaging, and hint books (InvisiClues!) in this request. All that digital material exists but it’s in a legal grey zone.
The Wishbringer stone is harder, but I do still have mine. :)
@zarfeblong No joke, that's the kind of good will thing Microsoft would actually do.
Yes, they are a conglomerate with no soul, but some people in the company do care about historical content, so it might actually happen.
@zarfeblong Question about Infocom stuff: I know Inform creates binaries that a Z-machine will run, but the Infocom games weren't actually written in Inform, right? Is the original source / compiler tools for the games + Z-machine still around? I'd be more interested in seeing that open sourced and preserved than the games themselves, which are readily available.
@randrews @zarfeblong do you mean the Zork Implementation Language, and if so yes, there's a newer compiler (https://foss.heptapod.net/zilf/zilf) and the original source code (https://github.com/the-infocom-files). Have fun 😃
The games were writted in ZIL, or "Zork Implementation Language". @zarfeblong put some links to what's preserved in his blog post. Quite a lot, it turns out.
There's also a modern ZIL compiler called ZILF (www.zilf.io) that should be able to to build at least most of the games, though sometimes what's preserved are slightly buggy versions of the source code. And sometimes it makes assumptions that ZILF does not quite match. Probably nothing that can't be fixed, though.
@zarfeblong So, what you’re saying is that Infocom has been eaten by a Grue?
I could easily imagine MS using the text adventure catalogs as freebie concession prizes for subscribing to cloud services or buying hardware. Instead of releasing them to the wild. AI graphic text adventures. ChatGPT you are standing at a mailbox.
@zarfeblong I would like to summon @shanselman to this thread, if he's not busy doing other important things.
@zarfeblong That’s the best sequel to Ready Player One I’ve ever seen.
@zarfeblong hugely agree!! it's too big of a part of gaming culture to languish in IP hell
@zarfeblong I haven't been able to reach the "infodoc" site for a while now. I sure hope that's not a sign if things to come!
@et_andersson You mean http://infodoc.plover.net/ ? It’s working for me.
@zarfeblong Well that's odd... It works from my computer. The last few times I tried to read it was from my phone, and there it doesn't. Instead, I get a "Mattermost" login page. Maybe it's being overly sensitive about the connection not being secure, or something like that?
But it's a relief that it's still up!
@et_andersson I think what’s going on is that if you visit the https:// version of the domain, you get a Mattermost site (with a bad ssl cert warning) rather than the Infodoc site.
@zarfeblong That may be it. Unfortunately, my phone tries https:// - even if I explicitly type http:// - out of some misguided helpfulness.
@et_andersson @zarfeblong A lot of browsers will do that. Could the site be switched to https?
A bit of background:
My first mention of this idea was six months ago. Yes, I've been plotting this blog post for that long.
But I missed this Mashable post on the same theme from almost a year ago:
"Microsoft can rescue a historic trove of lost games from Activision's vault", Adam Rosenberg (Jan 2022)