Twine and Zork at GDC

Monday, March 16, 2026

Comments: 10   (latest April 2)

Tagged: zarf, gdc, iftf, if, interactive fiction, conferences, twine, zork, visible zorker, patreon

I went to GDC with IFTF, and I had a great time!

I'm not sure the conference had a great time. You may have seen that attendance was 30% lower than last year. However, I'll save the gloom-and-haruspicy for another post. All the people I talked to enjoyed themselves, and I talked to quite a few people.

As you know, IFTF had a table in the Commons area of the show floor. In fact we had three tables. Plus one Monday night at the ballpark opening event.

The expo hall at the Moscone Center. Large monitors are set up on low tables with benches. The nearest shows the opening screen of a Twine game. Farther away, someone is filling out a survey form; two other people look on. The near machine is for playing; the farther one is for editing. That's Dan Fabulich explaining the setup. (The radioactive leaves are fake plants illuminated by blue floor lamps.)

Two machines were running a collaborative exquisite-corpse Twine project. Everybody who came by was invited to sit down and add a passage. This was a hit -- we wound up with about 120 contributed passages.

A web page with a red-and-white theme. It begins "Welcome to the interactive GDC Festival of Gaming Twine Adventure!" Opening screen of the GDC Twine Adventure. Playable now! Stylesheet by Grim Baccaris.

On the flip side (literally), the Visible Zorker!

Two people sitting in front of Visible Zork 1. They are facing away from us and peering attentively at the screen. I did not get the players' names, but they were at it for a good half-hour.

Our setup had Zork 1, Zork 2, and (as a special preview for GDC attendees) Zork 3. We mostly kept the screen on Zork 1 though.

The table next door had a bunch of 1980s computer magazines. They were kind enough to loan us an issue of Creative Computing (1982) with an Infocom ad.

Me holding a magazine ad for _Zork 1_ and _Zork 2_. The headline "Many are the doors that lead to the underground" stands above the familiar Zork opening-door logo. "Now available for Apple II, ATARI 400/800, IBM Personal Computer, NEC PC-8000, CP/M, and PDP-11." In the background is a screen displaying Visible Zork 1. Me and Creative Computing. The $2 coupon has expired, sadly. Photo by Justin Bortnick.

Zork was less recognized than Twine. (Everybody's heard of Twine.) But the folks in the know got very excited about the Visible Zorker project. A couple of educators visibly bounced when they realized that they could use this in the classroom.

I shall hope this brings in more contributors to the Patreon!

On the personal side, I got to demo the Zorker to Tonda Ros. And to fanboy him a bit, which I'm sure he got plenty of that week, but I did my part. I also demoed to Tim Hutchings -- I really need to write up his "Old Morris Cave: A Continuous Use Campsite in Mammoth Cave National Park". (Spot the IF connection!)

I'm told that Steve Meretzky was around GDC but I did not run into him. Ah well. I'm pretty sure he's aware of the Zorker, but it would have been nice to chat about it.

So what else did you do at GDC?

I engaged with people socially!

Way more than I usually do. I'm chatty here, parasocially on the blog, but in real life I'm a stone introvert. (No surprise, I know.) But it turns out that "Are you familiar with Twine?" is a terrific icebreaker. Everybody's heard of Twine. Most people don't know that it's backed by an educational nonprofit association, though. We can talk about that! Yes, we would love donations, yes, it would be great if companies that rely on Twine helped support it. Yes, tell me about what you did with Twine, that sounds awesome.

Same thing with Zork. "Are you familiar with Zork?" (Yes, says Tonda Ros, a half-second before I read his name badge and realize who I'm pitching to.) Then we're talking about game education, or historic preservation, or TinyMUD, or wacky things that IF could do if it were doing something else. Or anything. Knot theory. (It came up.)

This wasn't just at the IFTF booth. I dropped by the Thinky Puzzle meetup in the park and had a long chat with several neat people. There were three game-history events on the GDC schedule -- a roundtable, a social meetup, and the annual "What's New in Game Preservation" panel. I missed that third one (had to help set up the table for Monday night) but I ran into Jason Scott in the hall and we caught up.

My time was mostly spoken for, but I went to a few talks. There was an interesting one by Owlcat Games about the narrative scripting tool they use for their "large, sprawling" RPGs. (I haven't played 'em but the design problems were familiar.) Don Daglow gave a great talk about his 50-year career in game dev -- he has seen some stuff in his time, and his time isn't over. Julian Cordero talked about how he turned his Quito childhood into Despelote. And there was a really neat presentation by the cultural research expert for Indiana Jones and the Great Circle. Did you know they looked up all the minerals of the game's magic stones to make sure they were findable in -- or trade-routable to -- the appropriate locations? I love that.

IGF awards! I wasn't at the ceremony but it's a good list. Perfect Tides: Station to Station is one that I definitely have to play. (NarraScope Showcase winner, btw.) Blippo+ has been heavily recommended to me and I must catch up. As for Titanium Court -- I played the demo. Match-three really isn't my thing, but I loved all the narrative foofaraw surrounding the match-three gameplay -- built on it -- so I may have to dig into the full game anyhow.

I was able to pay my compliments to William Rous on the show floor. Yes, I was rooting for Type Help to win Best Narrative. Ah well. Next year in Galley House, am I right?

And what else did you do in San Francisco?

I ate dinner(s) in Chinatown, of course.

I was able to get away from Moscone long enough to visit the Asian Art Museum; they have a terrific exhibit of modern Japanese ceramics. I truly love that stuff. If you do too, be sure to check out the permanent collection on the second floor.

Four diverse clay vessels. The first is brick-red, bowl-shaped, rough in outline. The second is smaller, off-white, with an almost bread-like texture and a pool of glassy, cracked glaze inside. The third is a lidded urn with a dark and very metallic glaze. The fourth is tall and irregular with a pattern scorched in red and black into the surface.

I also poked my head into the Museum of Craft and Design, and took a turn around the Japanese Tea Garden and Botanical Gardens.

Spotted calla lilies growing on a park hillside. They have very large white flowers with yellow spathe (peak) at the center.

A mossy pond beneath trees. Several varieties of water-plant are visible across the surface.

But my big discovery was the Letterform Archive. This is a tiny place up the street from Craft and Design. Just one gallery, really -- but a gallery drawn from an amazing collection of "lettering, typography, calligraphy, and graphic design".

The current exhibit is Piet Zwart, a Dutch designer ("typotekt", he described himself) who revolutionized typography starting in the 1920s.

Two full-page advertisements with large black shapes contrasting with narrow lines of Dutch text running at all angles. The blurb above begins, "Zwart's collaboration with the Nederlandse Kabelfabriek Delft (NKF) from 1923 to 1928 transformed an ordinary industrial manufacturer into an icon of modern design." Five half-page advertisements for N. K. F. Delft. Lines of Dutch text run in contrasting fonts and angles. The pages have no graphics except for a few arrowheads.

He did telephone cable ads. That's what you're looking at. "N.K.F.": Nederlandse Kabelfabriek Delft.

A wall display of pages from technical manuals. The bottom of each page is a technical blueprint, but the top is a startling assortment of Dutch words and letters laid out in varying fonts, angles, and colors.

Later he did other stuff. He wasn't interested in logos or brands. Consistency? Hah. All his layouts were different and they were all clearly his work.

And that's just one exhibit! Look at the previous exhibits page. Man, I would live in this place if I were a Left Coaster.

Get this: when I walked into the gallery, I heard "tap tap tap" noises coming from the back room. What? A video exhibit? Nope -- when I peered around the corner, I saw a classroom full of people with stone tablets. They were making letters with hammers and chisels. A stone-carving lettering workshop. Of course. How else will people learn why serifs exist?

So yeah. I don't know what the future of GDC looks like, but I hope I keep getting this excuse to visit San Francisco. It's such a great town to wander around it. Also terrible, because of the abyss of deprivation and human misery which you cannot look away from, right in parallel with the wealth and the art and the joy. Doesn't mean I want to stay home.

As I was getting off the BART, a Cute Young Thing turned and asked me, "Are you a guy who thinks about the Singularity?"

"No," I said, "I'm not really a fan of the Singularity." And we went our separate ways through the exit gates. I still have no idea what that question meant. Only in San Francisco, I guess.


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