My old Infocom transcripts

Thursday, October 9, 2025

Comments: 8   (latest 7 days later)

Tagged: infocom, zork, transcripts, if, interactive fiction, okidata, old papers

Back when I was a kid, after I solved an Infocom game, I'd print out a transcript of a "perfect" playthrough. And, as it happened, I kept this box of printouts through all the moves and decades since.

The box sits right now on my shelf of Preserved Stuff, in between the box of "How to Play IF" postcards and the stack of hand-scribbled adventure game maps from the 90s.

It's a nice memento but very nearly useless. I'm not about to scan in all those pages, and you wouldn't learn much from reading them. Not even about my play style -- as I said, these are optimized, after-the-fact transcripts.

However, a question came up on Jason Dyer's blog about the exact version of Suspended that I played. And I said hey! I could look at the transcript and tell you!

...Actually, I can't. Suspended doesn't print out the release and serial info when you start a transcript. Oh well.

But since I was in there, I snapshotted the start of every transcript. Here they are.

(Okidata dot-matrix printer, in case you were wondering. Might have been the μ82a model? Or μ92, according to the post from ten years ago. Trust that guy, he's got a better memory.)

Some of the printouts are pretty hard to read -- not because the ink has faded, but because we ran our printer ribbons into the ground back then. I've heavily cranked the contrast in these shots.

Zork 1

K. ›VERSION / ZORK I: THE GREAT UNDERGROUND EMPIRE / COPYRIGHT 1982 BY INFOCOM, INC. ALL RIGHTS RESERVED. ZORK IS A TRADEMARK OF INFOCOM, INC. / RELEASE 26 / SERIAL NUMBER 820803 ›L WEST OF HOUSE YOU ARE STANDING IN AN OPEN FIELD WEST OF A WHITE HOUSE, WITH A BOARDED FRONT DOOR. THERE IS A SMALL MAILBOX HERE.

The very first! Actually, this wasn't the Zork I first played. We had the original "barbarian Zork" package published by Personal Software. I remember it was a 13-sector floppy -- I had to boot from Apple's special BOOT13 disk to convince my disk drive to load the game. (Anybody know what release that would have been?) (EDIT-ADD: Release 5, thank you.)

I don't recall pirating a later release to avoid this boot-y dance, but I'm sure that's what I did.

Zork 2

80NOK. ›L INSIDE THE BARROW YOU ARE INSIDE AN ANCIENT BARROW HIDDEN DEEP WITHIN A DARK FOREST. THE BARROW OPENS INTO A NARROW TUNNEL AT ITS SOUTHERN END. YOU CAN SEE A FAINT GLOW AT THE FAR END. A SWORD OF ELVISH WORKMANSHIP IS ON THE GROUND. A STRANGELY FAMILIAR BRASS LANTERN IS LYING ON THE GROUND.

This, in contrast, is the original Zork 2 that we bought. It doesn't show the version when you SCRIPT, which puts it at r19 or earlier. Probably much earlier.

The first line is the OK. from the SCRIPT command. Note the 80N before that -- the interpreter is sending some kind of control code to the print driver. Probably putting it in 80-column mode. To no avail, since the interpreter will be sending 40-column lines.

Starcross

OK. ›L BRIDGE (YOU ARE IN THE CONTROL COUCH.) THIS IS THE CONTROL ROOM OF THE STARCROSS. THERE ARE EXITS LABELLED (ARBITRARILY) "PORT," "STARBOARD," AND "OUT." THE LATTER EXIT HAS A HEAVY BULKHEAD WHICH IS CLOSED. YOUR SHIP'S COMPUTER TAKES CARE OF ALL THE ROUTINE TASKS OF NAVIGATION AND

I see I didn't even start this transcript at the beginning. You wake up in the Living Quarters, get up, and move to the Bridge.

Deadline

OK. ›VERSION DEADLINE: AN INTERLOGIC MYSTERY / COPYRIGHT 1982 BY INFOCOM, INC. ALL RIGHTS RESERVED. DEADLINE AND INTERLOGIC ARE TRADEMARKS OF INFOCOM, INC. RELEASE 18 / SERIAL NUMBER 820311

I remembered to type VERSION this time. Release 18 is the earliest version which has been preserved. It's probably the first version that shipped.

Enchanter

HERE BEGINS A TRANSCRIPT OF INTERACTION WITH ENCHANTER / ENCHANTER IS A TRADEMARK OF INFOCOM, INC. COPYRIGHT (C) 1983 INFOCOM, INC. ALL RIGHTS RESERVED.

They've now invented the idea of the transcript banner. This text appears when you type SCRIPT.

You can't see this, but I did a RESTART immediately after the SCRIPT command. I was trying to capture the dramatic "It must be the warlock Krill" intro text. Sadly, the interpreter wouldn't do it; the restart cut off the transcript.

Suspended

HERE BEGINS A TRANSCRIPT OF INTERACTION WITH SUSPENDED. SUSPENDED IS A TRADEMARK OF INFOCOM, INC. COPYRIGHT (C) 1983 INFOCOM, INC. ALL RIGHTS RESERVED. ›ARR / FC: FULL REPORT FROM IRIS / IRIS: INTERNAL MAP REFERENCE -- WEATHER MONITORS VISUAL FUNCTION NONFUNCTIONAL. IRIS: I AM HOLDING NOTHING IN MY DAINTY EXTENSIONS.

As I said, Suspended lacked the serial number as well. The ARR command is a shortcut for ALL ROBOTS, REPORT.

Planetfall

HERE BEGINS A TRANSCRIPT OF INTERACTION WITH PLANETFALL. PLANETFALL IS A TRADEMARK OF INFOCOM, INC. COPYRIGHT (C) 1983 INFOCOM, INC. ALL RIGHTS RESERVED. ›TURN ON MACHINE / THE SCREEN GIVES OFF A GREEN FLASH, AND THEN SOME WRITING APPEARS ON THE SCREEN: 1. HISTOOREE 2. KULCUR 3. TEKNOLOJEE 4. JEEOGRAFEE 5. XE PRAJEKT 6. INTURLAJIK GAAMZ

I seem to have skipped the beginning here, and started the transcript at the library computer. To record all of this important Resida history for later reference, I guess.

Wow, that phonetic dialect is just as annoying today as it was in 1983.

Subtle note: Planetfall kept the heading "INTURLAJIK GAAMZ" even in the grey-box edition, after Infocom had rebranded their "Interlogic games" into "interactive fiction".

Infidel

HERE BEGINS A TRANSCRIPT OF INTERACTION WITH INFIDEL. INFIDEL IS A TRADEMARK OF INFOCOM, INC. COPYRIGHT (C) 1983 INFOCOM, INC. ALL RIGHTS RESERVED. YOU HEAR A PLANE FLYING HIGH OVERHEAD, OUTSIDE THE TENT.

Witness

HERE BEGINS A TRANSCRIPT OF INTERACTION WITH THE WITNESS: AN INTERLOGIC MYSTERY COPYRIGHT (C) 1983 INFOCOM, INC. ALL RIGHTS RESERVED. WITNESS AND INTERLOGIC ARE TRADEMARKS OF INFOCOM, INC. REVISION NUMBER 13 / SERIAL NUMBER 830524 / WHAT SHOULD YOU, THE DETECTIVE, DO NOW?

Again, probably the release version.

Sorcerer

Here begins a transcript of interaction with SORCERER. SORCERER: INTERLOGIC Fantasy / Copyright (c) 1984 by Infocom, Inc. All rights reserved. SORCERER and INTERLOGIC are trademarks of Infocom, Inc. Release 4 / Serial number 840131

We got an Apple //e to replace the ][+! Or possibly this switch occured when we got an 80-column card? I don't remember exactly. Lower-case was a revelation.

Seastalker

Here begins a transcript of interaction with SEASTALKER: F D EMOLPHO AND THE ULTRAMARINE BIOCEPTOR / Junior-level interactive fiction from Infocom / Copyright (c) 1984 Infocom, Inc. All rights reserved. / SEASTALKER is a trademark of Infocom, Inc. Revision number 15 / Serial number 840501

The heading "___ AND THE ULTRAMARINE BIOCEPTOR" is customized; the game starts with a "type your name" prompt. I typed "F D Emolpho". Emolpho will later return as one of the compu-loa of System's Twilight.

As it happened, I also owned a well-read copy of Tom Swift and His Jetmarine, to which Seastalker owes an obvious debt.

Spellbreaker

Here begins a transeript of interaction with SPELLBREAKER. SPELLBREAKER / An Interactive Fantasy / Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 63 / Serial number 850916

Spellbreaker must have gone through a lot of test cycles, because release 63 seems to have been the first version.

Trinity

Here begins a transcript of interaction with TRINITY / An Interactive Fantasy / Copyright (C)1986 Infocom, Inc. All rights reserved. / TRINITY is a trademark of Infocom. Inc. Interpreter 2 Version B / Release 11 / Serial Number 860509

My longest transcript printout.

Lurking Horror

Start of a transcript of THE LURKING HORROR. THE LURKING HORROR / An Interactive Horror / Copyright (c) 1987 by Infocom. Inc. All rignts reserved. THE LURKING HORROR is a trademark of Infocom. Inc. Release 203 / Serial number 000000

Serial number 000000? Yes, I pirated this one. I don't remember if my friend manually erased the serial number, or if that was some kind of piracy-detection feature in the interpreter. It's certainly release 203, serial 870506, though.

I still have the photocopy they made me of the manual. The last page is defaced by a hideous smear of ichor which has bled through the page! Or grease. Probably grease. We wondered whether that was a bit of deliberate environmental storytelling (not that the term existed at the time). But no, scanned versions of the manual (see here) don't have the smear. Just a packaging defect.

Two pages photocopied from the Lurking Horror manual. A dark stain is visible on both pages. It's slightly transparent, and text from the other side is bleeding through.


Thus we have it. You can see I didn't do every game. After a while the prospect of replaying from scratch felt like work.

I was hoping I'd discover a hitherto unknown serial number. Nope! Although it would likely have been the earliest games, and those were the ones that didn't record a serial number.

Wouldn't have mattered anyhow; the floppies that I played from are long since gone. As are most of the packages. I have a few of the folios still.


Comments from Mastodon


Comments from Bluesky


Comments from Mastodon