RealMyst Masterpiece Edition

Wednesday, February 5, 2014

Comments: 5   (latest 5 days later)

Tagged: reviews, unity, starry expanse, steam, cyan, realmyst, myst


The updated RealMyst is now up on Steam (for Mac/Win). It also appeared on the Mac App Store briefly yesterday, but Cyan pulled it back out citing "a small issue". (It's not clear what the issue is, or if the Steam release has the fix already.)



(Screenshots from an iMac, 2.7GHz, lots-o-RAM, AMD Radeon HD 6770M 512 MB. I don't know a damn thing about video cards but maybe that means something to you.)




As you can see, this "Masterpiece Edition" is very shiny. I don't have the original (2000-ish) RealMyst around to take comparison screenshots, but you can internets it.

(To settle one issue for good -- this app still uses the Unity3D engine. Cyan's upcoming game Obduction is planned to be Unreal Engine 4, so there was some speculation that RealMyst would be ported to Unreal, but nope.)

(Apropos of this -- Starry Expanse, the ongoing fan remake of Riven, just announced that it would be switching to Unreal.)

Anyhow. The new RealMyst has nicer textures, a bit more model detail, and some lighting effects such as bloom and dynamic shadows. Most blatantly, it has a lot more sun/moon/clouds environmental shifting. All the Ages (I think) have a day-night shift, which cycles in real time as you play. Sunset on Myst Island was terrific.





Oh, and you have a flashlight. Hit F to switch it on and off. I don't know whether they added the flashlight because the night-phase is so dark, or if they deliberately dropped the ambient lighting to make the flashlight more fun. It works pretty well, anyhow.

(No, I haven't yet checked to see how the flashlight interacts with Stoneship's illuminate-the-dark-tunnel puzzle. I kind of hope your flashlight just flickers and dies in that Age.)

Performance was pretty good for me at the default settings. (The interior of the Mechanical fortress gets a bit draggy, as others on Cyan's forum have noted.)

I'm somewhat less happy with the interface. It's WASD keyboard control, with mouse-look active if you hold down the right button or if you're walking. (It took me a good long time to figure out that you don't have to hold down the right button while you walk.) When you're standing still, the mouse moves the cursor around instead. (As well as the flashlight beam.) Click and drag on things in the usual Myst style.

Maybe I'm over-familiar with the Uru control setup, but this feels really awkward. Something about the mode-switch -- right button versus walking -- is hard to get used to. I flail trying to look around, and then I navigate tight corridors like a long barge rowed by short mammoths. I dunno. I didn't have this problem with the iPad version.

If it's really unbearable, you can switch back to original-Myst-style node-and-hotspot navigation. But is there anybody left in the universe who wants node-and-hotspot navigation, except as a workaround for clumsy 3D UI?

(Mind you, I'm a terrible judge of what's popular. From the mainstream point of view, I'm a hardcore gamer. Scary, right? So maybe I should shut up about what everybody wants.)

Anyhow. This post is just an excuse to post the shiny screenshots, and I've done that, so you're on your own now. Eighteen US bucks.



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