My Secret Hideout: available now
Tuesday, September 6, 2011
Comments: 3 (latest December 4)
Tagged: zarfplan, zarf, ipad, ios, my secret hideout
I am delighted to say that My Secret Hideout -- first mentioned here a couple of weeks ago -- is available right now on the App Store. Runs on iPad and iPad 2 (iOS 4.2 or later).
Really, it's been available for most of a day -- in some time zones. You may not know this, but Apple treats its App Store as a separate store for each country (or a bunch of countries, anyhow). Apps appear in a given store at midnight in that store's time zone. So from my point of view, My Secret Hideout was released to the New Zealand App Store at 8 AM on Monday. It's been cruising across the hemispheres all day, and it just hit the US a few minutes ago. (Maybe up to an hour. Don't worry, you can get it even if you live in California.)
The down side is, I don't have any sales reports yet, so I don't know how it's doing. But the up side is that I don't have to figure out tax compliance in 90 countries.
I'm glad I don't have to organize everything, is what I'm saying.
No; strike that. What I'm saying is:
My Secret Hideout is a wacky, creative thing set in a treehouse. It’s not like any app you’ve seen before. Buy it! Play around with it!
My Secret Hideout has no goal, no score, no trophies. Explore it, or play with it, until you find a result you like. Will your treehouse be simple or complex? Can you guide it? What will you discover inside?
That's the blurb. There's the link. Go for it.
And as always, please rate the app if you try it out. Ratings are what keep the sales going, and income is what keeps me going. (I mean, yes, the hacking and the laughs are what keep me going -- but also the income.)
Thank you for your continued generosity. More project news soon.
Comments imported from Gameshelf
Toph
(December 3, 2011 at 9:55 PM):
I bought MSH over Thanksgiving weekend on the advice of a friend, and it's fantastic, Andrew. Apart from the beauty and simplicity of the interface and the inherent satisfaction in just building things, the app succeeds (for me) because the text is so well written. Even if the interface were a 3D tactile hologram, I'd still be unimpressed unless the text was really good. And it is.
I have no criticism, so this wasn't just the typical set-up-at-the-start-with-praise-then-criticize structure. Relax. My gripe is with the other people who have downloaded and played the app--yet no one had left a review. Only 12 ratings as I write this (all 5 stars--nice!)--I assume you've sold exponentially more than 12 downloads.
Anyway, I wrote a review within an hour of downloading it--hope it's helped. Or helps.
Andrew Plotkin
(December 4, 2011 at 1:05 PM):
Thank you!
Update: now out for iPhone and iPod touch as well.