Quick links: Zarf reviews adventure games (and one more)
Monday, July 28, 2008
Tagged: zarf, quick links, reviews, graphical adventures, endgame, next life, reprobates, the lost crown, agon, rhem 3, mysterious journey 2
I post some game reviews here, but I also write game reviews that appear on my own web site. I've been doing this for over a decade now, and I live in the iron grip of much shorter-lived habits than that, so I'm not going to abandon that page now.
And I don't want to double-post everything.
So, I'll just link to the backlog. Here are the last few adventure games I've reviewed:
- Next Life / Reprobates
- The Lost Crown
- Agon: The Lost Sword of Toledo
- In brief: Mysterious Journey 2 and Rhem 3
Up in the next couple of months: Sherlock Holmes: Nemesis.
And now I will pass out, because I blew too many hours this evening playing Endgame: Singularity. This is a free casual Civ-style game which I found cute and clever. You're a newly-arisen AI, living in the Internet, trying to rent enough server space (under fake ID) to survive and grow.
I usually avoid Civ games, but this one had sufficient chill factor to pull me in -- once. Keep in mind that I avoid Civ games because I like the exploration factor, which means I hate failing and starting over. In fact, I don't even care for succeeding and starting over. I grabbed Endgame in order to play it once, and I succeeded (thank you, Easy Mode), so it was all good.
This is not a struggle of several AIs under symmetric rules. You are the AI. Your only enemy is the complacent herd of humanity: ignorant of your existence, and you'd better keep them that way, because if they find out about you, it's plug-pulling time. You set up computational bases on rented servers (and, eventually, larger facilities). Occasionally -- purely by chance -- one of your bases will be discovered and shut down. When this happens, humanity becomes more suspicious about Weird Stuff On The Internet; the more suspicious they get, the greater the chances of another base being discovered. You, in turn, can use your CPU and capital resources to research technologies to hide yourself better -- and, of course, to build better servers.
So, rather than a war, it's a building game with intermittent, localized disasters. Keep a few backups and don't get greedy, and you'll do well. This is the sort of dynamic I enjoy. (The dynamic I don't enjoy is when a rapacious horde of rivals comes over the Wicked High Mountains and outcompetes me. Or when an earthquake destroys my whole country. These are things that Endgame does not do to you.)
I also enjoyed feeling like I was a cross between Daniel Keys Moran's Ring and the bad guys from Odyssey 5. These are not virtues of Endgame, but riding a cultural wave is one of the things that games can succeed or fail at, and this one succeeds.
Open-source smugness: Endgame is a GPL project written in Python. Maybe somebody will write that multi-AI struggle version someday.