Usually when I write a game design post, I am careful to explain that I'm not writing a review; I'm talking about specific areas of the game's design. So, you know, when I spend paragraphs judging the player's shadow in The Witness, I'm not panning the whole game.
So that whole disclaimer? Consider it written, because in this post I am going to talk about the first two minutes of Wadjet Eye's new adventure game Unavowed. That's how much of the game I have played to date. Technically six minutes, because I played the opening three times over. Research!
(I am absolutely going to play Unavowed. But openings are their own topic, and I reacted so strongly to this one that it gets its own blog post.)
This is a spoiler, but, look, it's a spoiler for literally the first thing that happens. If you want to stop reading here, no sweat. Play the game, I hear it's good.