Tuesday, May 8, 2018

Keeping an eye on the Myst Kickstarter

Running commentary on somebody else's project is probably a waste of keystrokes, but I will amuse myself anyway.
The Myst anniversary kickstarter is tootling along nicely, with about two-and-a-half weeks to go. They're up to $1.5M and almost 10000 backers as I write this.
The good news, announced yesterday, is that Mac versions of the games will be available. With some caveats: Myst Masterpiece is "giving [them] trouble", and they probably won't get the Mac versions into the physical DVD package.
The Mac conversions are being done by Codeweavers, so they'll use a Windows emulation layer rather than being native MacOS apps. Sigh, but that's the cost-efficient solution. (To be clear, the Windows 10 versions are themselves going to be some kind of emulation layer wrapped around the original ancient binaries. This project has no budget for any ground-up reimplementation work.)
The other good news, albeit not about this KS, is that the PSVR port of Obduction hits the streets today. Big news if you have a Playstation or get excited about VR! I'm neither, but go for it.
It's instructive to compare the Myst KS with the Obduction KS in 2015. (See KickTraq charts for Myst and Obduction. Gaze only upon the Daily Data tab -- projections will cause you naught but sorrow.)
Obduction finished out at $1.3M and 22000 backers. That means that Myst has already beaten it, but with fewer than half the backers. So we can say that some people will pay a lot for Myst nostalgia and physical artifacts. The most popular reward level is the fancy linking-book package.
Obduction had broader appeal; a lot more people will pay for a brand-new game. But they won't (in general) pay a huge premium for it -- the price level is set by the expectations for software. (Obduction offered a physical box reward tier, but the vast majority of backers just wanted a Steam key.)
Another difference: Obduction's KS had the usual dead patch in the middle of the donation period, but picked up towards the end. Myst, in contrast, kept a remarkably steady $25k flow rate through its first three weeks. (With a spike on 4/19 when they blast-emailed their customer mailing list.) It's only in early May that the pace has slowed. I'm not sure why backers keep trickling in like this. Maybe Myst fandom is highly dispersed, Internet-wise, and there's no common news source they all read?
Or maybe I'm looking at the wrong number. The two kickstarters had similar numbers of backers per day in the middle stretch -- it's just that Myst backers are putting in more money each.
I'm tempted to go off down a side trail of "Should Cyan have done a Firmament kickstarter instead?" (Or in addition.) But there's really not much new to say on the subject. One can reasonably predict that a Firmament KS would look like Obduction -- lots of backers, but relatively few going for the high-level rewards. Remember, the Obduction KS didn't cover all of Obduction's development costs, so this might not be an attractive path.
Anyway, that's the state of the excitement. If the backer curve continues on its current slight decline, the project will come in a little under $2M. If there's a big spike at the end, then higher, but this doesn't seem likely without a stretch goal to generate excitement. (And the company hasn't made any noise about stretch goals beyond "we're thinking about it.")
Other game kickstarters I'm backing or just backed:
  • Archives of the Sky: A tabletop RPG book from my IF pal (and coworker) Aaron Reed. It's a GM-less system; a group of players collaboratively create intimate human stories in a epic far-future setting. Think Alistair Reynolds or Iain Banks.
  • Paradox: The Rusty Lake / Cube Escape series has been trundling away for years on web and now mobile. I enjoy it, in its creepy and slightly gross way, but it's never been splashy enough to talk about much. Now the designers want to make a film short which is linked to their next game. Transmedia! I have no idea if this is going to work, but I'm down to give it a try.
  • Dystoa: Atmospheric walking simulator, what's not to love?
  • The Good Life: I've never played a Swery game, but my videogame friends can't shut up about him, so I threw in a few bucks. This KS just wrapped successfully.
  • Genesis Noir: This wrapped a few months ago, but I'm still excited about it. Noir tropes at the Big Bang, plus William Blake and jazz. I'm there.

8 comments:

  1. It sounds pretty crazy to pay for a "conversion" by emulation layer now that the ScummVM support for Myst and Riven is arguably better than the original experience, with many bugs fixed and conveniences added, running natively on Windows 10, macOS, Linux and plenty of others, free and open source. Myst III support in ResidualVM is not far behind.

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    1. If it sounds crazy, don't do it. :) Steam releases will always be aimed at the mass market audience. They're not interested in futzing around with emulator layers themselves. They just want to push a button and go.

      And 90% of the time, "they" means "me". I've never set up ScummVM. I don't plan to start.

      Also, to be clear, it's quite possible that the Myst/GOG/Codeweaver triangle will be *using* ScummVM for these new releases. I was making an unwarranted assumption when I said "original ancient binaries" above. I don't know how they're doing it; I'm just sure they're not going to sink a lot of new coding work in.


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    2. Yeah, I meant that it seems like a no-brainer for Cyan to use ScummVM for this release, just like GOG uses it for Myst and Riven presently.

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    3. Oh! In that case, yes, I totally agree with you. :)

      (If GOG is doing it now, that's a big hint, since they said GOG was helping them with the updates.)

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  2. " This project has no budget for any ground-up reimplementation work"

    really?

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  3. Also. What about giving money to the devs, so they could pay the rent, make new games and birth children?

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  4. What about it? :)

    Fans will do it. I added some money to my pledge over the level required for the reward, because I wanted to donate extra.

    Ultimately, though, Cyan is a game company. The bulk of their money comes from selling games, not donations.

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