Zarfplan: Awaiting approval
Saturday, October 18, 2014
Comments: 2 (latest 3 days later)
Tagged: hadean lands, zarfplan, zarf, shipping, interactive fiction, if
On November 1, 2010, I opened a Kickstarter project for an iOS text adventure.
Last night I submitted the Hadean Lands iOS app for App Store approval. (And also uploaded it to the Itch.IO and Humble distribution platforms.)
As I said, this will be a simultaneous release on all platforms. So we're now at Apple's mercy -- not an unfamiliar feeling for modern game developers. According to the charts, the iOS approval process is currently running about eleven days. (I'm used to five or six days, but I figure they're swamped with app updates for iOS8 and the newest phones.)
I am targetting October 30 as the launch day. That means you'll be playing the game on the fourth anniversary of the Kickstarter launch. Tidy! If it looks like approval is going to run longer, I'll let you all know.
In the meantime, you can take a gander at the Hadean Lands web site, which is now up and running. The map is the game's big "feelie". Old Infocom fans will get a kick out of the IF sample transcript -- no spoilers for the game itself, just an example of how alchemical IF plays out.
So what will happen on (I hope) Oct 30?
- You will see the game appear in the iOS App Store. (Don't buy it yet!)
- You will see Itch/Humble widgets on the HL web page.
- If you asked for an Itch/Humble download key, you will get email (from me) containing that key.
- If you asked for an iOS app, you will get email (from Apple) notifying you that the app has been credited to your iTunes account.
The last bit is the tricky one. I will be gifting the app directly to all US-based backers. But Apple doesn't allow gifting between countries. So if you're outside the US (or your iTunes account is), I'll have to do some dancing.
Here's what I figure: for the major countries (UK, Canada, Australia, a few others) I will pick somebody I know and PayPal them a bunch of money. That person can then do the gifting. If you're the only person from your country, I'm afraid I'm going to have to contact you directly and PayPal you US $5 -- then you can just buy the app.
(I will be contacting you directly to talk about PayPal matters.)
I realize this is a hassle, and it may take extra time for non-US backers to get their iOS app. I'm sorry; I don't know a better way to do this. (Other than opening bank accounts in a dozen different countries, which I can't manage.) I was hoping that a solution would turn up before the game was finished... Fortunately, none of this hassle applies to the Itch/Humble downloads, so those will all go out on time.
I still have not started to plan the physical rewards. One thing at a time.
Comments imported from Gameshelf
Andrew Plotkin
(October 21, 2014 at 10:43 PM):
For confused onlookers: the secret Twisty 2.0 for Android is at https://bitbucket.org/sussman/twisty/downloads . It is not released or supported, but it works for some Glulx games -- including, as far as we know, HL.
(There was a burst of development on this interpreter early this year, but it tailed off before a release. Interested in helping? There's a mailing-list link on https://bitbucket.org/sussman/twisty/overview .)
So pumped! http://i.imgur.com/vwMin.gif
I didn't know there was a super secret Twisty 2.0 coolio version out there. Just installed it. One of the things I always hated about Twisty is that it knew how to make text bold/italic, but didn't know how to stop making it bold/italic so it just got stuck like that until you saved and restarted. Lol.