Zarfplan: November

Sunday, December 1, 2013

Comments: 2   (latest 23 hours later)

Tagged: interactive fiction, zarfplan, zarf, if


I am happy to report that all the items are placed. Every line in my recipe chart has a "found in" notation! ...I'm telling this out of order.

The first half of the month, I caught up on the implementation that I planned last month. That is, I created the ten new rooms (plus some cabinets) that all of October's placements required. And the navigation between them. And the locks on their doors, where appropriate. And the goal-tracking to open the locks.

In the second half of November, I decided all the placements for the latter half of the game. (Two "chapters", but as I said, the chapter numbers do not reflect either game pacing or numbers of objects.) The map grew another couple of rooms, and several more locked cabinets, but I have not yet implemented these.

You might think that the first half of the month was difficult coding work, and the second half was lazily scribbling in locations on a chart. Ha. No. Code is easy. Decisions are difficult.

Every decision is wading into a hazy cloud of "this will probably be okay" and throwing away 99% of it. Most of the possibilities that I discard are fine. Some look fine, but will trip me up later. I have to make sure that the one I keep doesn't trip me up. And then I have to make sure that I like the pacing -- where it shows up in the player's run-through. Or rather, the range in which it might show up. Too soon? Too much confusion early on? Might the player run into the hard-but-correct solution to a puzzle before the easy-red-herring solution? That would be embarrassing.

And then I do it again, and again. I've been doing it all day. My brain hurts.

(Yeah, I'm writing this on the evening of Dec 1st. Procrastination struck after Thanksgiving. I caught up.)

So, okay. I have (nearly) hit a serious milestone, and I am declaring a (sort of) vacation month. My brain needs to stop hurting for a while.

In December I will implement those last rooms and cabinets, so that I can say I've actually placed everything in the game. But I'm not going to work on HL otherwise. I will do holiday things. I will bake a lot of cookies. I may play the latest Bioshock.

I have a sneaky idea for another iOS text game, which I might try to crank out by the end of the year...




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