Friday, February 15, 2013
The longer than I expected Versu post
Picking up the thread from my last post...
Versu is an engine for choice-based, conversation-focussed narrative fiction. It is currently available as an iPad app; support for more platforms is planned. Authoring tools are also planned, I believe. What you get right now is a free download with a tutorial, a short adaptation of a scene from Pride and Prejudice, and a longer ("30-45 minute") Gothic-ish story. For $5, you can buy an additional story about a polite family dinner party that turns to... well, I shouldn't spoil it, should I?
Versu is the project that Emily Short and Richard Evans have been working on for the past several years. Their team was acquired by Linden Labs, so this is coming out as a Linden project. (In later discussion, I am told that Linden just released an unrelated interactive-environment-authoring tool called Dio. Thus the perils of companies acquiring smaller companies; integration is a bitch.)
Labels: cyoa, emily short, if, interactive fiction, linden labs, richard evans, versu
Thursday, February 14, 2013
Interactive and text-based game news, whoa, lots
Quite by coincidence, all the IF news of the month has piled up into a 48-hour narrative train wreck. No, that's a morbid metaphor. A 48-hour Volkswagen full of news clowns? I don't think it's getting any better. Skip the metaphor.
Coming in this post: My impressions of Emily Short's Versu! My impressions of Zoe Quinn's Depression Quest! My impression of Stephen Fry! (Not really that last.) First, some news about me.
Labels: depression quest, emily short, heliopause, if, interactive fiction, ipad, senscape, versu, zarf, zoe quinn
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