Wednesday, October 21, 2009
...will happen. Details when we have them.
What? No, I really don't know yet.
What? I'm talking about Penny Arcade Expo East, scheduled for March 26-28 next year, in downtown Boston. I'll be there. Quite a few IF folks are interested in showing up. We all said "Yeah, we should get together at PAX and do some stuff!"
What? We could do some IF panels. Demo some games. Talk about Inform 7, or about interactive storytelling. I hear Jason Scott has been working on a movie, he might have something to show. I like the idea of an MIT tour, featuring "Lurking Horror" locations. Nothing's set up yet; this is all still ideas. But if you're interested in IF, and Boston isn't out of your way, stick a note on your calendar.
Sunday, October 11, 2009
Back in July I posted a teaser image from Secret Project KLD. I said I'd say more in "three months, or six, or a year, or however long it takes".
Well, it's taking a while. I still don't know when it'll be done. But it's been three months, so the least I can do is tease you some more.
This image is actually a month old. I've done a heck of a lot of work since then. But it wouldn't be much of a secret project if I showed off everything I had.
(Note: Some of you reading this post have already seen this image, because... I like to talk about my secret projects. And show off. But I'm trying to keep it within strict bounds now.)
Anyway, see you in another three months! Unless I change my mind some more.
Thursday, October 8, 2009
Fifteen years ago today, I released my first full-scale original game: System's Twilight.
And when I say "released", I mean "I uploaded it to the Info-Mac FTP archive at SUMEX-AIM." I set up a web page for the game, but I didn't publicize the URL much, because what was a URL? Everyone used FTP.
(I think Info-Mac had a web server too, by that point. But HTTP was merely an alternate way to access the files. It wasn't a web site.)
For fun, here's the announcement I posted to Usenet. (Thanks to Google Groups for preserving it; no thanks for making it really hard to find.)
From: "Andrew C. Plotkin"
Newsgroups: comp.sys.mac.games Subject: NEW: System's Twilight 1.00 Date: Sun, 9 Oct 1994 13:36:56 -0400 Message-ID: I just sent this out to the archives yesterday; it's on the faster mirrors already. It's in ./game/systems-twilight-100.hqx on Info-Mac. It should appeal to the Cliff Johnson / Heaven&Earth fans that have been talking recently... -------------------------- System's Twilight: An Abstract Fairy Tale This game is a story and a puzzle. The story is made up of several parts, not all of which may be obvious. The puzzle is made up of many puzzles, some of which aren't obvious at all. That's all I'll tell you. The rest you get to figure out yourself. Have fun.
I haven't pasted in the whole thing, but check it out for historic amusement. Bang paths! Compatible with System 6.0.7 and System 7!
Wednesday, October 7, 2009
Since it's IFComp season, I thought I'd get my ducks in a row by clearing my brain of commentary of the last few non-text adventures I played.
(Note: any linearity of ducks is strictly accidental. Use of "ducks in a row" as a metaphor does not constitute any guarantee of IFComp commentary, express or implied, now or later, leaded or decaf. Void where used in void context.)
Monday, October 5, 2009
If you know what the IFComp is, then you didn't need to read it here. Nonetheless! I'd feel dumb if I didn't mention it.
The 2009 Interactive Fiction Competition has begun. Twenty-four short text adventures. Including one by the Gameshelf's own Kevin Jackson-Mead. Play 'em, vote on 'em by November 15th. Or play and vote on as many as you get around to. Or just play some. Up to you.