I promised, didn't I?
On the Myst Forums, from Chogon (Mark DeForest, CTO of Cyan):
This is a small project that probably a very few of you know about. We are porting Myst to the iPhone. Ok, before some of you start groaning, this is an outside funded project that is keeping a few developers employed... but it is really more than that. It is an interesting and fun project. This is also a very small team with three of us (which includes Derek, Rand (not Randy) [Miller] and myself).
The groaning, I assume, is because of the Nintendo DS port of Myst, which debuted a few months ago to an avalanche of held noses. (Someone was passing it around at the Myst fan convention I mentioned a couple of weeks ago. I didn't get a close look, but the disgust oozing from that side of the room was tangible.)
So hopefully iMyst will be smoother.
Other bits from that post:
MORE - UruLive: The current focus is to get the servers back online and subscribers back in the game (in other words, launched!) before the end of the year. [...]
Other projects: We do have a number of other projects that are suspended waiting for publisher approval or other outside funding. These range from a large epic multi-console game to smaller single console games with a number inbetween. All of the games are unique, artistic and have different aspects of exploration... and I can't tell you anything about them until they become active.
Comments imported from Gameshelf
Andrew Plotkin (Sep 12, 2008 at 4:21 PM):
A followup post on iPhone Myst:
Andrew Plotkin (Oct 8, 2008 at 1:19 AM):
Might as well keep this up to date... another company update:
iPhone Myst is "progressing very well". However, Cyan lost a revenue stream -- I assume that means a client of its (profitable) beta-testing division. Therefore, the MORE (Uru Live restoration) project has been mothballed for the time being.