Interactive fiction, narrative in games, and so on
Wednesday, September 16, 2020
Myst VR teaser drops
I'm sure you already saw it, but I strive for completeness here, so here you go: a trailer for Myst in VR . The Steam page and GOG page...
Saturday, September 12, 2020
Recent additions to my Infocom collection
Last year, after the Infocom source code dump , I posted my Obsessively Complete Infocom Catalog . This was the same data -- source code an...
Saturday, August 22, 2020
Hadean Lands: minor update
I have posted an update to Hadean Lands on Steam , Itch , and the Humble Store . This includes improvements to the UI framework only. (No c...
Friday, August 21, 2020
Fan-built Ages in Myst Online
I've been writing about the idea of user-contributed content in Myst Online for almost long as Myst Online has been around. Then the g...
Sunday, August 16, 2020
The parser and the Myst plot hole
Occasionally someone asks, "Could Myst be done as a parser text game?" Sure! But you wouldn't want the translation to be too ...
Thursday, August 6, 2020
Mysterium starts Friday, online
Every year I write a Myst news wrapup post after Mysterium . This is because I enjoy hanging around the fandom, and then I pick up news, so ...
Tuesday, July 28, 2020
Trademarking Infocom, again, part two
I posted yesterday about a company called SmartMonsters , who are running a port of (MIT) Zork in a MUD framework. They are trying to regis...
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