This weekend was Emily Short's Seltani jam, which was a pleasant morning hangout and went off without a hitch.
(I'm writing this a week in advance, by way the way. If it went off with a hitch, I'm going to have did some hasty editing last night!) (Nope, was fine. Low on jam content, but plenty of people interested in the tour.)
My contribution was Mutuai Minor. This was a fix-up of two unrelated interaction concepts:
- Upstairs: a mutable location (an island, or hill, or ridge, in an ocean or desert or ice-plain...) which requires five cooperating players to fully control.
- Downstairs: an alchemy lab where you can make several colors of ink, and then color a model world.
At this point you fix me with a Vulcan eyebrow and say, "Really, Zarf, alchemy? Haven't you done alchemy to death?" Yes! I have done it to death, and yet I keep finding new and interesting angles. Or new angles, anyway. To convince you that they're interesting, I'm going to compare three different approaches.