The IGF finalists have just been announced. Usually this happens in January, so that the winners can be revealed at GDC. Guess what, this year is different! Again! But here we are.
Last year, I wrote:
2019 was a heck of a game year, folks. There were so many brilliant narrative games rolling around jostling for attention like fuzzy puppies in a sandbox.
You know what? Even more this year.
They're not easy to talk about, though. Not like last year. What happened in narrative gaming in 2019? Heaven's Vault, that's what happened. State of the art: vaporized.
2020 wasn't about new frontiers in narrative technology. It was about games that were delightful. In lots of ways. Often in flawed ways! You're going to see a lot of comments about "what's wrong with this game" or "why I had trouble with that game". Or even "this game wasn't for me." But the theme of 2020 was, a game can be janky or fiddly or underimplemented or frustrating -- and still be a delight to play. If the creator wanted to do something and did the hell out of it, that shines through.
As usual, I'm going to group these games in rough categories. I'm not ordering them from best to worst (or vice versa) -- it's just games that seem to go together.
(Necessary footnote: I was on the narrative jury and played free review copies of Beyond Blue, Nuts, and Mundaun. I bought Cloudpunk last year. I played South of the Circle in a free trial month of Apple Arcade.) (My second free trial month; I dunno how that works.)
In this first post: a batch of games whose environments just blew me away. They don't necessarily have the most intricate gameplay -- although some of them pull some fascinating tricks! But if the ambience pulls me in, I'm sold.
- Beyond Blue
- South of the Circle