Monday, September 8, 2014
Zarfplan: We have beta stage
Last night at 8 pm I tagged a branch, compiled a release build, ran the end-to-end test script, and pinged the testers about where to download it. Hadean Lands is now in beta.
(If you chose the "access to the closed beta-testing phase" backer reward, and you haven't gotten email from me, please contact me for testing info. Assuming you still want to test, I mean.)
This momentous day is a good time for some announcements!
Hadean Lands will be available both as an iOS app and as a portable (Glulx) game file. The Glulx version will be playable on Mac, Windows, Linux, and anything else that the (open-source) interpreter can be ported to. I expect to sell the Glulx version through the Humble Widget and through the Itch.IO game download service. The sticker price will be $5 no matter where you buy it from.
All backers will get the Glulx version as a free download. Yes, every person who backed me. Even if you contributed just a dollar; even if you asked for your money back; everybody. This wasn't part of the original Kickstarter plan, but you deserve something extra for waiting this long.
I am going to ship the game first, and physical rewards later. People signed up for postcards and posters and CDs and calligraphy and all that good stuff. It will all happen! But I am not going to worry about any of it until you have playable copies of the game.
(Footnote to the above: I do not plan to be on the Humble Store or in any bundle. I'm just going to use the Humble tool for selling downloadable content. I might wind up on the Humble Store at some point in the future.)
What's the timeline? Later this week I will send out the dreaded Kickstarter backer questionnaires -- one for everybody, one for people who get physical rewards. These will cover shipping addresses, App Store account names, whether you want your Glulx download from Humble or Itch.IO, and so on.
Beyond that, I have several tasks still in front of me, including cover art, a map, a web site, and integrating the game into my iOS framework. Plus the time it will take Apple to approve the app. I'm allocating a month. That's not a hard deadline, but as a rough target, think "early October" as our ship date.
This means that HL is likely to ship in the middle of IFComp voting. This is a right nuisance but we'll have to manage. I can't promise to get HL out before IFComp starts, and it would be stupid to delay it until after IFComp is over.
One of the tasks of my list is "the expectations-setting blog post". I was half-joking when I wrote it, but I think this is a good time to talk about how Hadean Lands has come out.
Labels: if, interactive fiction, shipping, zarf, zarfplan
Thursday, September 4, 2014
I talk about the gaming mess
As you probably know, online discussion in the gaming world has recently gotten noisy and nasty. Plenty of people have written about this. I haven't written about it.
I have solid reasons for not writing about it. I am in the final stages of writing a game. I am prone to being distracted by the Internet, and particularly by big ugly Internet arguments that make me feel terrible but I can't fix them. When these arguments fall my way, I reach for the mute button. I need to finish my damn game.
Plus, my Internet security is imperfect (because security is always imperfect). I'm a straight white guy, so maybe not the most likely target of ire, but if someone takes against me I'm hosed. My web sites could be compromised. People could demand their Kickstarter money back. The worst time for this to happen would be right as I'm shipping four years of my game-writing life.
So I've been keeping my mouth shut -- which makes me a coward. Screw that.
On Monday an open letter to the gaming community went up. It is a simple statement:
We believe that everyone, no matter what gender, sexual orientation, ethnicity, religion or disability has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish.
If you see threats of violence or harm in comments on Steam, YouTube, Twitch, Twitter, Facebook or reddit, please take a minute to report them on the respective sites.
If you see hateful, harassing speech, take a public stand against it and make the gaming community a more enjoyable space to be in.
This was organized by Andreas Zecher. A lot of names appear below it; you will see mine there.
That's a start. As we all admit, signing a letter is easy. I want to say more. I'm not sure where to go, though. So I'll say some pro-forma stuff, and then I'll tell a little story, and then I'm done.
Labels: assault, harassment, injustice, threats
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