Tuesday, November 19, 2013
Emergent gameplay vs whatever the other kind is
I spent the weekend at a delightful little game-dev conference at NYU. Much cool stuff happened there. However, I want to focus on Saturday morning.
Saturday's first talk was by Warren Spector, who has recently switched from developing games (Deus Ex, etc) to teaching the subject at UTexas. His thesis was simple: emergent gameplay, emergent gameplay, emergent gameplay are you listening people.
Here's a writeup of Spector's talk, thanks to Leigh Alexander and Gamasutra.
(Footnote: the quality of emergent gameplay should be referred to as "emergency". As in, "Yeah, that game had a lot of emergency." Hat tip to Vernor Vinge for pointing this out.)
Spector tried not to say "Everything else sucks." He stated right off that he was oversimplifying, and that he's just presenting the kind of games that interest him. But it was hard to avoid the subtext that any scripted, linear, or single-solution interaction was inferior -- bad game design. Inherently. That if players tried the emergent (simulative, rules-based) gameplay they'd be happier and never go back.
Labels: design, emergent, if, interactive fiction, practice, puzzles, warren spector
Saturday, November 9, 2013
The first Seltani Age jam!
Seltani has more or less graduated to beta status. (Fanfare, applause...) Note that I've dropped the "dev"; you can now reach the server at its permanent home, http://seltani.net/.
To celebrate this, I am declaring an Age Jam! Stop by, build an Age, show it off. It doesn't have to be a prize-winner. In fact there will be no prizes. This is an opportunity to try the tools and get some feedback.
I'm not going to get formal about the rules, but I do want to have some fun with it. Therefore, a schedule!
- Sunday, Nov 10, 1 pm Eastern time: Opening ceremony in the Seltani district plaza. I announce the theme: "Remaining Light".
(The plaza is in the Seltani district. Sign in, link into the Cavern, follow the path along the shoreline and then head right at the fork. Can't miss it.)
(The theme is just for inspiration. Interpret it however you want.)
Nov 10-23: Work on your Age! (Or Ages; multiple entries is cool.) When it's ready, add it to the bookshelf in the Seltani plaza. Or if you want to go for the dramatic reveal, wait and add it on...
Sunday, Nov 24, 1 pm Eastern time: Wrap-up. Meet back in the plaza, start visiting Ages. We can have group tours over the course of the afternoon, and then hang out and discuss what we've seen.
(I know that the meeting time is not ideal for everybody in every time zone. I have schedule restrictions too, so I just picked a time. If you can't be at either ceremony or both, I apologize -- follow along on the blog or the forums.)
I will be around these on-line areas (including Seltani itself) to answer questions during the two-week period. Hope to see you there.
Labels: gamejam, if, interactive fiction, mud, myst, myst online, seltani, zarf
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