Now, my usual habit is to lay down a stream of posts reviewing all my favorite nominees. And honorable mentions. And other IGF entries which I feel like reviewing.
However, this year will have to go a little bit differently, because I've already posted about a lot of the entries! So these posts will have a lot of "see previous review". Sorry about that.
Anyhow. You may recall that last year I had mixed reactions
about the slate of entries. Lots of games doing great things, but few overall favories.
This year? Too many overall favorites. Seriously. I could name a dozen games that made my "game of the year" list. And I will! But let's take them one group at a time.
The first standout group of games: awesome narrative RPGs.
Of course I'm using "role-playing" in the sense derived from tabletop RPGs. You have stats, you have ways to improve your stats, you're dropped into a world full of stat-based challenges. You may also have to scrounge money (or whatever) to buy food (or whatever). Stuff like that.
Games like this stand or fall on their game mechanics. Sure, we've all played D&D, roll 16 on a d20 to hit armor class 4... But that's just the start of the road. How does the gameplay suit this particular story? Are you rolling for results or for options? Is the game about luck, planning, or negotiation?
- Citizen Sleeper
- I Was a Teenage Exocolonist
- Betrayal at Club Low
- The Pale Beyond
(Necessary footnote: I was on the narrative jury
and had access to free review copies of these games. I played a review copy of Roadwarden
. The Pale Beyond
is not yet releaseed; I played the public demo. The other games, I had already purchased by the time IGF judging began.)