The point is that the Switch is super-duper-popular, but it only runs Switch games. The iPhone is super-duper-popular, but it only runs iOS games. Your regular gaming PC isn't portable, but it can run all games (except for a few console exclusives, but whatever). Fill the gap.
I don't have any particular clue, but this seems like an obvious winner move on Valve's part. In my earlier post
I talked about wanting a portable device for quickie games -- puzzlers, micro-roguelikes, small narrative games. That's what this is. I'm not going to play giant immersive adventures on it. I'm going to play little things while I eat lunch.
Possible pitfalls for the Steam Deck? It's not cheap. It's heavier and bulkier than the Switch. The battery life can't possibly match Apple's vertical engineering. Valve is trying to support every possible game interface (thumbsticks, trackpads, touchscreen); at least one of those will probably suck. (Cough cough trackpads.) The GPU can't melt tungsten blocks, which means the noisy people will hate it. And Steam needs to trim their storefront down into something that makes sense to casual players on a small screen.
Doesn't matter. The wide-open Steam ecosystem is the selling point. I think that will be sufficient. As I said, I will go out of my way to make sure Meanwhile
is a joy to play on it.
"But the Steam Machine flopped!" Okay look. The Steam Machine -- a custom Linux gaming box -- had no selling point over a "regular" Windows gaming box. It had fewer games. The hardware wasn't inherently better or cheaper. You saved the cost of a Win10 license, but that's marginal. As a replacement for the (huge, established) "buy a PC" gaming market, the Steam Machine had no leverage.
The Steam Deck is a new market. It's not a replacement for anything. There is no established line of Windows-compatible gaming portables. People who want that form factor have either a Switch or nothing, and this has way more games than the Switch. (I'm sure you'll be able to stick an Itch.IO
client on it too.)
Also, Linux portability is way past where it was in 2015. Valve's developer page
says that "most [Windows] games work out of the box" thanks to Proton
. (Proton is basically WINE tuned for Steam games.) Developers will have to test on Linux, but Valve is betting that a burgeoning Steam Deck market will push most of them into it.
As I said, it's a smart move. If it works, it sets up a world where Windows and Linux are equivalent gaming platforms -- developers will support both and players just won't care. Then Valve will be in a position to relaunch the desktop Steam Machine. Right? No more MS tax, no more MS ads in the start menu, no more MS redesigning the UI every few years. Just two thumbsticks and a screen that plays games.
So, anyhow, yeah. I'm going to preorder a Steam Deck tomorrow. Maybe it'll all fall down again, but it's my fun-money. And Meanwhile
will be well-tested on it, at least.
(I'll make sure Hadean Lands
runs too. But a seven-inch screen with a virtual keyboard might not be ideal for parser IF. I'm still working on redesigning the parser model from the bottom up, sorry...)