Myst 25th-anniversary Kickstarter

Monday, April 9, 2018

Comments: 1   (latest 21 hours later)

Tagged: linking book, interactive fiction, uru, if, cyan, realmyst, myst

Cyan just launched a Kickstarter for a 25th-anniversary re-release of Myst. And all four sequels, newly updated for Windows. And the single-player Uru collection (Complete Chronicles). Myst (the first one) will be included in both classic slideshow and full-3D (RealMyst) forms.

Everything will be available on Steam, but the big prize is a physical collection of discs in a case which looks (of course) like a linking book.

(Regrettably, this is Windows-only. They don't have the resources to update all the Mac ports.)

Cyan has been hinting at this for a few days now. Also, you know, posting to Facebook about it, which goes a bit beyond hinting. But here it is.

So that's the headline. Is there anything interesting to say about it, other than "Back this"?

Obviously, we'd prefer a new game rather than a re-release of some old games. I still have all my old CD-ROMs of the Myst series -- although it's a shaky bet which ones might run on any computer that's not buried in a closet. But Myst 3 and Myst 4 have been out of print for a very long time. This release is a first opportunity for a lot of younger players. I'm rather keen on replaying them myself.

(Yes, 3 and 4 have some obvious flaws, which are running jokes in the Myst fan community. So do 1, 2, and 5. There isn't a one of them that I regret playing.)

The more important question, to me, is "What happens to Cyan next?" Recent articles have made it clear that the company is in very tight straits right now. Obduction did not make enough money to fund a new game. In fact, Cyan is still paying for Obduction work, since the PSVR port remains stuck in the pipeline.

So this Kickstarter, if it succeeds, will get some cash into the barrel. But it looks like they're just aiming to raise enough money to fund the production of the physical rewards. (They have, very sensibly, omitted all mention of stretch goals. If the project over-funds, they'll make more of what they've planned.)

Hopefully they've done their spreadsheets right and they'll break even on the rewards. Then they'll have an additional ongoing income stream from Steam sales. I don't know if that will add up to much -- as several developers have posted recently, it's a rough year for narrative games, and re-releases of old games are going to be hard put to compete. But any long tail is better than no long tail.

In the meantime, we'll have nifty memorabilia to fondle.


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