I wrote that long post about SkiaSharp in Unity, but I never answered the question: what kind of Unity project am I working on, which requires vector outlines and polygons?
Here's your hint:
Almost six years ago, I released Meanwhile: an Interactive Comic for iPhone and iPad. I've since ported it to Apple TV, but folks without Apple hardware have been forced to live without it. (Or to buy the hardback graphic novel, which I admit is a fine alternative.)
But relief is in sight! I have started building a Unity port of Meanwhile, and am working towards a Steam release for Mac and Windows.
For those who aren't familiar with Jason Shiga's nonlinear tale of mad science:
On the way home from the ice cream store, little Jimmy discovers a mad scientist’s wonderland: an experimental mind-reading helmet, a time machine, and a doomsday device that can annihilate the human race. Which one would you like to test out first?Meanwhile is not an ordinary comic. You make the choices that determine how the story unfolds. Meanwhile splits off into thousands of different adventures. Most will end in doom and disaster. Only one path will lead you to happiness and success.