Been a while since I cranked this machinery, hasn't it?
Mysterium was in Boston this year. It was fun! There isn't a whole lot of news out of Myst fandom, but I can point at a few things.
Obduction development continues. Cyan had a special preview trailer for fans attending the convention. Looked great, albeit very still-in-production. Yes, they want to release a trailer for everybody to watch, once they've got things more polished. ("Later this summer".) The game itself is running "a little late" and doesn't have a ship date yet.
There is no news on the Myst TV show front. (We recall that back in May, Hulu expressed interest pending script approval. Nothing has been announced since.) Rand Miller offered a lot of optimism but no details.
(For a liveblog of the Q&A session with Rand and the Cyan staff, see this Tumblr post.)
Starry Expanse development also continues. (This is the fan-made Riven-in-3D project.) You can watch the team's presentation and demo of Age 233 (Gehn's office). Or look at screenshots.
The convention built a "room escape" game in one of the hotel rooms! This was a fantastic construction, with journals and audio recordings and motion detectors and Arduino-controlled consoles. Cyan even contributed some audio of Atrus (Rand Miller) speaking. And... the game didn't really work. This is a darn shame. There were hardware bugs, software bugs, puzzle solvability issues. Several teams attempted the game; none solved it.
For a detailed post-mortem, see this Tumblr post. (With video tour!)
Disclosure: I was invited to help out with the puzzle design. Further disclosure: I got too busy and flaked out. Sorry! I contributed some ideas to the original brainstorming session, and I commented a bit during the design process, but that's all. Major props to Tonbury for the puzzle design, Taniith for heroic construction work, and Riv for a light-up linking book (the way out, which nobody reached). I wish we had had four more weeks for playtesting and polish.
And finally... well, not finally but pretty late on Saturday... I was on a panel about narrative games. I was joined by Ichiro Lambe (Dejobaan Games) and Dean O'Donnell (professor at WPI). This was a hoot, although somewhat unstructured; we bounced around topics and generally attempted to sound smart. Do we have video? Er... not yet. (Everything went out over Twitch but it hasn't all been wrapped up for Youtube yet.) I will update this post when that's available.
That is the news. (Or lack thereof.) Next year, hopefully, much more concrete information on Obduction and the TV show.
Comments imported from Gameshelf
Andrew Plotkin (Aug 21, 2015 at 11:35 PM):
The narrative-game discussion panel is up!
We are bad about using the microphones during the introduction but figure it out quickly.
Andrew Plotkin (Aug 21, 2015 at 11:37 PM):
Okay, I forget sometimes later on too. Sigh.
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