Thursday, January 26, 2012

Meanwhile update -- and a one-day sale


I've just released an update to Meanwhile. Is this exciting? I hope it is, because this release contains new high-definition artwork. Digitally remastered from Jason Shiga's original files!



(I've always wanted to say "digitally remastered". One has fewer and fewer opportunities these days.)

On iPhone 4 (or other retina-scale displays, such as the newer iPod touch) you will see a sharper, clearer Meanwhile. You can also zoom in farther than before, a full 2x, to see this art in all its detail.

Older devices (such as iPad 1 and 2) cannot display the sharper artwork at normal zoom. But you can still zoom in to 2x to see the high-resolution art.

To celebrate this, I am offering Meanwhile for a impulse-buy-delighting $0.99 -- for today only. Jason and I think that the app is its own best advertisement -- everyone who plays with it is immediately in love with the design. So, we want more people to play with it. Pass the word around to your friends.

Thursday, January 12, 2012

Going Cardboard


I just got back from a preview showing (I think the first public preview showing?) of Lorien Green's documentary Going Cardboard. It was pretty great.

The movie covers the modern era of board games, what Green calls "designer" and I call "Euro" games -- Settlers of Catan and its genre-descendants. Jason Scott did the editing, so Get Lamp fans will recognize the style: lots of interwoven interview clips, giving an overview of a community and then several takes on particular aspects of it. We get some history (and an amusing sequence of gamers being ambivalent about Monopoly); we get a view of Spiel Essen, the mightiest of board-game conventions. (Fascinating to me, as I've only been to the relatively puny Origins.)

Going Cardboard has a bit more narrative than Get Lamp, I'd say. It follows a couple of people through full-circle story arcs. We see Don Vaccarino taking Dominion from a homebrew prototype, through publication at Rio Grande Games, to winning the Spiel des Jahres in 2009. And we watch Bryan Johnson recounting his tribulations publishing a game called "Huang Di" from 2006 to 2011. (Johnson just got a version of the game funded through Kickstarter, so that story has a happy ending -- the final cut of the film will likely mention that.)

I am peripheral to the board-game universe, but I recognized plenty of names of interviewees -- Vaccarino, Alan Moon, Klaus Teuber, Friedemann Friese, and others. Reiner Knizia, of course. I know a few of the faces as well. (Nice to see Kory Heath being typically enthusiastic about game design.)

Plus, I saw myself! One of the crowd shots at Unity Games distinctly shows the back of my head. I was wearing a Werewolf t-shirt. So, you've got that to look forward to also.

Friday, January 6, 2012

Key Features: a new (small) Zarf IF game


A new (tiny) IF work -- Key Features! This was commissioned by MakerBot Inc. in honor of their upcoming product announcement, which will be at CES on Monday.

MakerBot is a nifty 3D printer company, and that's what's neat about this game: you can literally print out the feelies as real-life objects as you play! If you have a 3D printer. (If not, you can still look at the model renderings to see what they'd look like. The links will appear as you play.)

You can play Key Features online or download the game file. (Use your browser's "download" option to do that, as the game file may come across as text.)