I haven't posted much about the Myst movie project since I first blogged about it. Patrick McIntire and Adrian Vanderbosch have been posting occasionally on their blog, but while they've been colorful about the life of indie filmmakers, they haven't had much in the way of solid news.
They still don't have solid news. But they do have encouraging news:
Our trip to LA was to meet with potential producing partners. What this means is that we were looking for producers to join forces with to further develop the script and project in preparation for pitching to the studios. [...]
We have joined forces with two production companies. Announcement of those names will come at a later date after some business elements have been taken care of. For now I will tell you this: One of our partners has a first-look deal at Warner Brothers. [...] Don't assume this is a guarantee of WB being the studio. I will also tell you that the other producer we partnered with is an Oscar winner and has extensive experience with world-creation and bringing epic films like ours to the theaters. We are very excited about our partners and we're enjoying the collaboration.
-- Adrian Vanderbosch, posting on Christmas
So, no deal yet. But they have friends in high places, or rather in glitzy places, who will be working with them to help make a deal possible. (Adrian estimates that they're "two and half or three years" away from having a finished film, and that's if they don't bog down anywhere.)
I find this awesome, and I look forward to more.
In other news, Chogon (Mark DeForest, CTO of Cyan) posted this on the Myst forums a few days ago:
I am working on Riven for the iPhone/iTouch (along with RAWA and Rand) as I type. And yes. There are some challenges still ahead that I am confident we can solve. And we are determine to make this the best Riven evvvv-er.
(That's with Richard Watson and Rand Miller, two of the other Cyan honchos.)
Myst has been ported to quite a few platforms (DS, iPhone, Saturn, Jaguar... seriously, I didn't even know about most of these). Riven, due to its size -- five CD-ROMs originally -- has been much less widely ported. And in fact, while I've replayed versions of Myst several times over the years, I've never gone back to Riven. My old Mac version certainly won't run on OSX, and I've never gone through the contortions needed to set up a Windows version.
So I'm super-excited about an iPhone Riven. There are challenges, as Chogon says; see his full post for his comments about making the video-playing toolkit do what they need it to do. But it's in progress.
(Yes, someone asked about Droid/Android. Unfortunately the current Android devices still have limited space for app storage, so no luck there for the moment.)
Comments imported from Gameshelf
Neil (Dec 26, 2009 at 6:38 PM):
It's a little bit cranky 'round the edges, but RivenX doesn't need much at all in the way of contortions to get Riven working on OS X.
I haven't played it anywhere near to completion, but it at least let me have a gander at Ages past - with the unfortunate reminder of how little resolution 640x480 is. Of the series, Riven remains the game I'd really like a spanglefied Special Edition of.
Andrew Plotkin (Dec 27, 2009 at 8:31 PM):
I wasn't aware of RivenX. (Because I assumed it wasn't possible, so I never looked, of course.) Thanks!
The nice thing about the iphone, from the standpoint of porting old games at least, is that the screen is 320x480 -- so nothing looks small on it. :)
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